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Post Apocalyptic Tabletop Battle Maps

Edit: If you use Dungeondraft, you can snag all of my assets on the HellScape patreon here, including lots of free stuff.
https://www.patreon.com/HellScapeAssets
As a DM running games based on the 5E system, I've always needed to produce compelling scenes very quickly. Now that I'm working on a setting that isn't nearly as popular as D&D, I need to make everything myself from scratch. These are some samples of the battlemaps I'm producing, using all of my own assets (Transparent PNGs that can be combined to quickly build out a map).

Dungeondraft is a highly specialized tool that I'd sum up as a mash between a game-engine's map maker and photoshop for tabletop games. The user can import patterns, textures, walls and objects, which can then be rendered in layers. The final product is a single flat JPG (or PNG's for higher levels), properly scaled and ready to drop into Foundry VTT (my favorite), Roll20.net or printed out.

The Wastes are the radioactive remains of Earth.

The Wastes are the radioactive remains of Earth.

'Scrapers' is a common fiction term for skyscrapers in many settings. These assets are being developed to quickly produce big, multi-floored modern buildings (Either damaged or clean, depending on your setting)

'Scrapers' is a common fiction term for skyscrapers in many settings. These assets are being developed to quickly produce big, multi-floored modern buildings (Either damaged or clean, depending on your setting)

Debris!

Debris!

A short story of a fallen survivor. This is the only scene that contains a single asset I didn't create: The escape hatch at the bottom of the scene, which is standing in until I create more portals.

A short story of a fallen survivor. This is the only scene that contains a single asset I didn't create: The escape hatch at the bottom of the scene, which is standing in until I create more portals.

The interior of a massive airship.

The interior of a massive airship.

The airship is showing its age. Someone has left part way through a repair job. One room over, you'll find a small shooting range and sky-diving training room.

The airship is showing its age. Someone has left part way through a repair job. One room over, you'll find a small shooting range and sky-diving training room.

Not everyone lives in nice officer quarters. A cargo area has become something of a slum.

Not everyone lives in nice officer quarters. A cargo area has become something of a slum.

When you live in the sky, nothing should ever be thrown away.

When you live in the sky, nothing should ever be thrown away.

Early work on the TechShip assets for building high tech ship-like scenes. That could be anywhere from a civilian starship exploring the galaxy, to a rugged space battleship being chased by evil machines.

Early work on the TechShip assets for building high tech ship-like scenes. That could be anywhere from a civilian starship exploring the galaxy, to a rugged space battleship being chased by evil machines.

An example of a single asset. I make most assets in Photoshop, but in this example, a cloth simulation was needed. It has been shaded red so it can be dynamically re-colored.

An example of a single asset. I make most assets in Photoshop, but in this example, a cloth simulation was needed. It has been shaded red so it can be dynamically re-colored.

In this example, you can see that this building damage object has been designed to drop on top of a rooftop to quickly show that the outer wall has collapsed inward.

In this example, you can see that this building damage object has been designed to drop on top of a rooftop to quickly show that the outer wall has collapsed inward.